The dungeons in the DOS version of Ultima I are actually glitched in two ways. I always gave my character the same name, and I never thought about the pseudorandom dungeon generation until I happened to try another name Of course, I always played a character with the same name. I always thought the dungeons were static because they didn't change each time I played the game (unlike Akalabeth). Hopefully that should be enough to get you off on the right foot without resorting to a full-blown walkthrough. The other way is to go into a dungeon and kill some low-level enemies near the entrance, then exit your health will be restored upon your exit by a certain formula relating to the number of kills you recorded during that session. The first is to go to a King and offer (P)ence instead of service the more you can give him, the more he'll restore your HP. One final tip: If you run low on HP, there are only two ways to restore it. (Remember: Only the craft you launched from Earth can survive atmospheric re-entry, but only the ships you can transfer to at a spacedock have weapons.) If you manage to shoot down twenty fighter craft, Star Raiders style, you'll be awarded the title of Ace and any Princess you save will tell you the game's final and most important secret. You'll need the best armor (either a Vacuum or Reflect Suit) just to survive blastoff, and a TON of money to pay a spacedock fee. They all feature the same types of enemies on the same levels the deeper into the earth you go, the more dangerous your foes become.Įventually you'll have to take off to outer space and shoot down enemy fighters. It doesn't really matter which one you enter, they're all more or less identical in their basic layout. Bear in mind, however, that the palace guards don't take kindly to jester abuse.ĭungeons are semi-randomly generated based on an algorithm that appears to have something to do with the name you gave your character. Eventually you'll want to free a Princess, and to do that you'll have to kill the Jester to get his key. The latter has been locked in a cell by the former. It's advised you keep notes, unless you want to resort to FAQs or the like.Įach castle, in addition to a King, features two important NPCs, a Jester and a Princess. It costs some money each time, but if you do it often enough you'll get some hints on how to progress, ranging from vague nudges in the right direction to explicit instructions about what you should be doing. To gain hints for how to proceed, go to a pub in town and (T)alk to the barkeeper. Each King in the game (there are eight in all) will give you a different assignment, and eventually you'll have to complete them all. When asked, say you offer (S)ervice to him and he'll give you a task either to go to a certain location, or to slay a certain kind of monster in a dungeon. To get started with the game proper, enter a castle (the one by where you start the game is good), walk up to the King inside, and (T)alk to him. but the rewards can be great, including high-end weapons and armor you normally wouldn't find for sale until MUCH later in the game! It doesn't always work, and if you get caught the guards will swarm on you and ANNIHILATE you, so be careful. To attempt to steal items from shops in towns, move next to a tile with a letter on it and press S, followed by the arrow key in the direction of the letter tile. Z - Statistics screen (also useful as a Pause function) X - Exit ship or other mode of transportation T - Talk/Transact with someone in towns or castles S - Steal (in direction towns and castles only) Q - Quit and save game (does not exit program) Some of the more useful keys you'll want to know about:ī - Board ship or other mode of transportationĬ - Cast spell (will be random unless a Wizard or Cleric)Į - Enter town, castle, or dungeon (also used to Examine odd items on the map)
0 Comments
Leave a Reply. |